Gameeventtriggered fivem. This registers procdump as a debugger to capture certain crashes. Gameeventtriggered fivem

 
 This registers procdump as a debugger to capture certain crashesGameeventtriggered fivem  A resource is a collection of files - such as client scripts, server scripts, and streaming assets - that can be started, stopped and restarted at any time

Additional details: Minimum. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsAccess the ZAP-Hosting website and login into to your account or sign-up if you don’t have one. Designed to emulate the native GTA:O system. Fully customisable UI. Signature function onNet(eventName: string, fn: Function) => void Required arguments eventName: The event name you want to expose. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsHowever, this cannot be used in FiveM sadly. If you uninstalled FiveM by deleting the. Use onNet function when you want to listen from server AND from client. ; Examples-- SERVER. Map resources for mapmanager will have their spawnpoints loaded and usable in. After building, under user-specified build path, FxDK will create a set of configuration files, resources folder with enabled and artifact folder containing latest server artifact from. Runtime-specific references. EmitNet - server. Also I’ve used this page to know something about game events. Installing FiveM is pretty straightforward. Issues 208. log("test") if(event === "CEventNetworkEntityDamage"){ console. This is the same for client/server side scripts. net. exe you’ll find a shortcut named FiveM - Cfx. args?: any) => void Required argument. /// whether the damage is fatal or not. Pick something you're already comfortable with, or something which you think is the most useful to you. Intel Core 2 Q6600 @ 2. bin). Save your game at least once before starting FiveM SP, and copy it into the FiveM profile directory in DocumentsRockstar GamesGTA V (the one with a fivem_set. re Docs. JavaScript function reference. Client-side functions in JavaScript Server-side functions in JavaScript. IOM_JOYSTICK_AXIS3. callback is executed once the player has. Blip colors. Set the license key in your server. Intel Core i5 3470 @ 3. fivem. For this to work, you currently need to have a valid savegame from the original game. Signature function emit (eventName: string,. If you haven’t done so yet, register a free license key on the Cfx. Scripting in Lua. /// whether the weapon is silenced or not. Access the ZAP-Hosting website and login into to your account or sign-up if you don't have one. In this quick and simple guide, we’ll try to show you how to get started with a quick resource in Lua. In Lua/JS, the source variable (global) will contain the player ID that triggered the event. 522,6635. Then, we check if the vehicle is in the CD image using IS_MODEL_IN_CDIMAGE. g. 40GHz / AMD Phenom 9850 @ 2. World Editor follows what you see is what you get paradigm of editing, providing 3D gizmo control essential properties of. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting. Client FAQ Client issues Server debugging Server issues Bans FAQ Resource FAQ. ;. That is all you need to do! Run FiveM. If you experience any issues with your. But it doesn’t work. ID Settings Category Profile Setting Description 0 Gamepad Targeting Mode 1. Multiplayer. Resources can be used to add functionality to your FiveM server, you can find many of the available resources in the Releases section. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsGamer tags. After extracting the zip file: Navigate to the etwpackage folder. enteredVehicle Name baseevents:enteredVehicle Parameters vehicle currentVehicle, int currentSeat, string vehicleDisplayName currentVehicle: The handle of the vehicle the player just entered. killerType: The pedType of the ped that killed this player. Signature function emitNet(eventName: string, serverId: string | number,. We are aware of the situation and are intending to work on a solution for these issues. lua (or previously, __resource. Signature function emit (eventName: string,. The permissions are saved in the txData/admins. DRAW_SCALEFORM_MOVIE_FULLSCREEN also draws gfx in 2D, however in. This section will provide instructions on how to change from methods that have been deprecated. Events. FIVEM_LOVES_YOU_1F764C843460150: CIplCullboxFileMounter:. Introduction to resources. ; callback: The function to run when the event is called. Name chat:addSuggestions Parameters array suggestions suggestions: an array containing multiple suggestion objects. Use any third-party archiving tool (such as 7-Zip or WinRAR) to open the . Namespace: CFX. Ped types. TriggerLatentEvent"eventName"eventParam1eventParam2// Method two. CEventNetworkEntityDamage is not triggered on fall damage in the latest build 2545, I tested it with older builds (2060) and it works with older builds. We set it to adder. A function used to set a reason message for when the event is canceled. NUI (short for 'new UI') is the HTML-based user interface functionality in the CitizenFX framework. Using these events can be useful when you need fine control over what happens in your scripts. Press WinKey+R on your keyboard. ')') end) shoot someone a few times and check the. If you are a server owner and don’t know how to create resources yourself, then this is NOT for you! You should use this if. Resources A resource is, simply said, a collection of files that can be individually started, stopped and restarted. Console commands can be executed either using an RCon tool, directly from the server console interface, a server configuration file, the server command line, or (if a resource is allowed by the ACL) the ExecuteCommand function. This event is fired after low-level game events take place, such as CEventNetworkEntityDamage. User interfaces with NUI. Resource manifest. /// whether the target entity has a weapon or not. The current system I’m using stores the ammo count in a variable on mouse click, and then takes the ammo count again on mouse release to. For each component you can: show/hide, change opacity, change colour. It is a Lua file, ran in a separate runtime from any Lua scripts in the resource, set up with a semi-declarative syntax to be used for defining metadata. Trace quat RegisterNetEvent RegisterNUICallback RemoveEventHandler SendNUIMessage TriggerEvent TriggerServerEvent vec vector2 vector3 vector4 Native functions Refer to the FiveM. Download: GitHub Repo. 2. Resource manifest. Guides for scripting. Add. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsOnce that window shows up we’re going to be following the FiveM’s Cookbook modern guide to setup our scripting environment, so make sure you enter the following commands in the console window: dotnet new -i CitizenFX. A few of them need special attention and are mentioned below. : "CEventShockingCarCrash". ; vehicleDisplayName: A string containing. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventstxAdmin About. Removes a tick timer, stopping it from running. Some functions are exclusive to the scripting runtime you're using, and are not documented in the FiveM Native Reference List. Listening for events Triggering events. JavaScript function reference. FiveM has the ES2017 standard library built in. Scripting in JavaScript. You should most likely save it in a local variable if you’re going to use it after the event returns. List of events. net. Our anticheat system is a robust trip-wire style system in which is automated in nature. More about this in the Lua runtime manual. Signature function onNet(eventName: string, fn: Function) => void Required arguments eventName: The event name you want to expose. Please note, that World Editor is still in it’s early stage. Setting up a server. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsServer manual. I use gameEventTriggered from this page on FiveM docs. Usage: neteventlog <true|false>. FXCode, an adaptation of Code - OSS, is FxDK's main personality responsible for providing rich code editing functionality along with our addons listed below. Log in to your account on Cfx. Creating chat messages Creating commands. Delete the FiveM folder. This event can be canceled to reject the player instantly, assuming you haven't yielded. MOUSE_EXTRABTN2. Hey guys! I’m trying to figure out why I’m not seeing this event get fired. Players' physical incarnations are identified by their ped, which is short for 'pedestrian'. hardware dependent. request to the connect endpoint’s. id: The timer to be cleared. 2. y: A floating point number representing the y value of your vector. Run the server from the server-data folder. You can save a profile by using the command profiler save filename. Execute UIforETW. net An event that is triggered when the game triggers an internal network event. ; deferrals: An object used to 'defer' accepting connections to a later tick. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsAddEventHandler. We will be implementing a car spawner through a command. Saves and loads players XP / rank. 425] Then, in your server console, execute the magical command restart mymode. These are supported on both FiveM and RedM at this time, and are part of basic Citizen framework level support. Commonly found in tutorials and older resources, the chatMessage event is used to create a chat message. 835, 7. Ambient female. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsCLONE_TIMECYCLE_MODIFIER ( char* sourceModifierName, char* clonedModifierName) COMMIT_RUNTIME_TEXTURE ( long tex) CREATE_AUDIO_SUBMIX ( char* name) Clear a ped's tasks. It can be used client-side or server-side acting like a loop that runs forever unless cleared. INPUT_RADIO_WHEEL_UD. This guide will discuss the requirements for such a setup. If you have FiveM installed - skip to step 2. I use gameEventTriggered from this page on FiveM docs. ; Optional arguments. spawnmanager:spawnPlayer ( { x = 466. lua with the following: local spawnPos = vector3 (-275. User interfaces with NUI. MonkeyOS September 29, 2019, 9:37am 1. Hey, I would like to run some action on game-built event. Emit - client. If there are any arguments, we set the model to the first argument and cast it to a string. Scripting in JavaScript. localRestart. eventName: The name of the event you want to listen to. Join the 74. Use emitNet function when you want to trigger an event from the server to a client or to all clients. In Lua/JS, the source variable (global) will contain the player ID that triggered the event. Only the one that's most appropriate in any given situation will be used. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped. Syntax TriggerEvent (string eventName [,. Lua is a very easy language to learn, simple to use and fast to write. You should (again) see ‘Welcome to the party!~’ mentioned in your chat box, and end up on a pier instead of the stage. 425) Then, in your server console, execute the magical command restart mymode. ; playerName: The player name of the player connecting. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsThese commands will be started by FxDK if resource is enabled and autorestart is enabled. 5GHz. Use onNet function when you want to listen from server AND from client. Type appwiz. We set it to adder. We will be using a Cloud Gameserver, so click Gameserver followed by Cloud Gameserver. See gameEventTriggered for more information on how to use these events. json on the connect endpoint. It is generally advised to upgrade to Windows 10 when you can as this provides the best experience. Adding a custom RCon command can be done using the RegisterCommand function on the server, or the. g. 3: Blocks control requests to all entities controlled by players, and any 'settled' non-player entities. Quaternions are incredibly useful to represent and calculate rotations in 3D world space. A modified version of Lua 5. Of course you can also buy the game from your preferred local retailer, these are just the most common ones. For this to work, you currently need to have a valid savegame from the original game. This declares an event which gets triggered with emit (from server) or emitNet (from client). cfg. An event that is triggered when the game triggers an internal network event. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsClient manual. Events. Chat Messages. It shows the direction of the event (e. 835,7. This basically means 'is this registered with the game'. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsWorld Editor. 5;cl_crosshair_drawoutline 1;cl_crosshairthickness 1;cl_crosshair_outlinethickness 0. For example, in a plain Windows command prompt (cmd. To convert between. Once FiveM is installed, add FiveM to the whitelist/exclusions of your antivirus. The current system I’m using stores the ammo count in a variable on mouse click, and then takes the ammo count again on mouse release to calculate a difference, but it seems unreliable. Additional details: Minimum. We're working on a solution. Debugging. Cutscene. Input Description. The Cfx. The most common use case of NUI is a full-screen ‘UI page’, which is overlaid on top of the game and may or may not have input focus. Instead of running FiveM separately, in FxDK it runs in the background and Game view FXCode widget provides access to it, allowing reorganizing workspace to your needs. serverId: The player to send. Many existing natives such as GetEntityCoords and SetEntityCoords already have first class support for vector3 values. The most common use case of NUI is a full-screen 'UI page', which is overlaid on top of the game and may or may not have input focus. lua ), placed in a resource folder on the server. ; Extract it. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsMigrating from deprecated methods. Hey, I would like to run some action on game-built event. Interface Purpose; IScriptRuntime: Base interface for script runtimes. json, then you let FxDK know of this: fxdk_watch_command 'yarn' { 'watch' } This is basically equivalent of how'd run it from terminal: $ yarn watch. ADD_AUDIO_SUBMIX_OUTPUT ( int submixId, int outputSubmixId) _ADD_BLIP_FOR_AREA ( float x, float y, float z, float width, float height) ADD_BLIP_FOR_COORD ( float x, float y, float z) ADD_BLIP_FOR_ENTITY ( Entity. populationPedCreating. Optional arguments. Parameters string name, int args[] name: The game event name that was triggered. FiveM supports JavaScript as scripting language. Hit Enter. In the server, resources are loaded from a folder called resources/ in the server data directory. Would make scripting AI stuff a lot easier. setModel to set the model that the ped is going to spawn as. I made code which is listening for every game-built event. GPU 1. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. Gang female. Some may be free and others may not, the forum has filtering functionality so you can sort through them. args: The arguments you. FiveM has the ES2017 standard library built in. The following natives help with this: The native documentation contains information for each of these, but here are some creative use cases for this: Rendering to a game render target object using similar natives. Animals. json file and can be edited through the Admin Manager page by the. IOM_JOYSTICK_BUTTON4. Signature function emitNet (eventName: string,. : "CEventShockingCarCrash". Make sure your server is running. Game view Instead of running FiveM separately, in FxDK it runs in the background and Game view FXCode widget provides access to it, allowing reorganizing workspace to. cfg. There are no plans to support consoles. 2GHz / AMD X8 FX-8350 @ 4GHz. Ped types. Designed to emulate the native GTA:O system. First, locate where FiveM is installed. FiveM does not condone the use of pirated software and will not work with illegitimate versions of GTA V. lua ), placed in a resource folder on the server. See gameEventTriggered for more information on how to use these events. Gang male. Syntax GetPlayerIdentifiers(Player player) Required arguments player: The ID of the player to get the identifiers from. As a result of this, many tutorials and scripts have been left behind with methods and whatnot. Spawnmanager is included and maintained at the cfx-server-data repository. Listening for events Triggering events. MOUSE_EXTRABTN3. . "eventName". Recommended. This basically means 'is this registered with the game'. eventName: The event name you want to trigger. flag is only needed when changing directory to somewhere on a different drive) Resource manifest. Mouse Button 2 (Middle Click) MOUSE_EXTRABTN1. Actual behavior: Damage triggers the event only some times and only when the victim doesn’t have armor. Of course, you can restart your resource as well. Working with events. OneSync is a custom sync system that is built on top of GTA: Online's codebase, it increases server slot count so more players can play on a server and at the same time it introduces better development standards including server-sided synchronization states for entities, which we'll cover in this article. We will be using a Cloud Gameserver, so click Gameserver followed by Cloud Gameserver. It’s usually a matter of downloading FiveM, then simply running the downloaded file. Framework agnostic, but supports ESX and QBCore. In FiveM's Lua runtime, vectors are real data types, just like numbers, bools and strings are. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsgameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand;. When asked for an IP, the IP should be the public IP on which you’re going to first use the key. ImTrase March 10, 2022, 11:27pm 8. Includes simple yet powerful configuration to suite your needs. Alternatively. Setting up a server. Save your game at least once before starting FiveM SP, and copy it into the FiveM profile directory in DocumentsRockstar GamesGTA V (the one with a fivem_set. ) which the player is trying to get in to. Having trouble running your server? Check the server issue FAQ, use the Discord #server-talk channel, or create a. If there are any arguments, we set the model to the first argument and cast it to a string. This is a simple script for FiveM that detects/logs and punishes players that remove other players from their cars. IOM_JOYSTICK_AXIS1. White. Support. You need to declare the event on the client with on or onNet first. This page shows you how to run the Cfx. A resource is a collection of files - such as client scripts, server scripts, and streaming assets - that can be started, stopped and restarted at any time. IOM_JOYSTICK_AXIS2. For those who’d like a bit more detail, read below. GPU 1. This declares an event which gets triggered with emit (from client) or emitNet (from server). Improved performance and stability compared to other options. In FiveM’s Lua runtime, quaternions are real data types, just like numbers,. Creating chat messages. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsA special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the default client-side loading screen or the game loading screen, after joining into a server. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; EventsspawnIdx this can be a spawn point from a map resource registered by mapmanager, or can be added with addSpawnPoint. User interfaces with NUI. . Recipe-based Server Deployer: create a. Used in conjunction with cl_crosshairalpha. Working with events. exe again if you want to reinstall FiveM. SET_BLIP_AS_FRIENDLY is the native used to toggle friendly and enemy flags. I made code which is listening for every game-built event. vector2. 425) Then, in your server console, execute the magical command restart mymode. exe) window: cd /d C:\FXServer\server-data C:\FXServer\server\FXServer. In order to develop custom . These are supported on both FiveM and RedM at this time, and are part of basic Citizen framework level support. salty_tokenizer Add security tokens to FiveM server events that are accessible from the client in order to prevent against Lua injections (and similar cheats). C# function reference. Chase February 20, 2020, 8:52pm 1. Support for named and unnamed placeholders, improving performance and security. Open the server. This means that type (vector3 (1, 2, 3)) will return vector3 . olixis: gameEventTriggered No this is only for FiveM. Game events. Parameters entities: number[] All entities receiving/emitting the event, can be empty. Developer docs. List of events. Make sure you have installed and updated GTA V. Promises / async query handling allowing for non-blocking and awaitable responses. ; Download the latest recommended build. Some functions are exclusive to the scripting runtime you’re using, and are not documented in the FiveM Native Reference List. Below are some commonly used frameworks you can use, please note that we are just providing these frameworks for informative purposes, it's up to you to. FiveM C# events. set onesync on set sv_enforceGameBuild 2189. ; w: A floating point number representing the w value of your vector. Use this to listen for events, see the events page for more info. We started with checking the model. net. Parameters. ; currentSeat: The seat number (-1 is drivers seat, 0 = passenger right front, etc. IDs 100 and higher include a marker next to it, marker IDs are included below. Networking. In the server, resources are loaded from a folder called resources/ in the server data directory. Framework agnostic, but supports ESX and QBCore. Example. Our anticheat system is a robust trip-wire style system in which is automated in nature. Using the example code from the Wiki located here, I’m not seeing the console output anywhere. That means, these are the events that come straight from GTA V's core mechanics. log. eventName: The event name you want to expose. Go to the Windows server build listing ('artifacts' listing, as in 'build artifacts'). FxDK detects changes in your and will restart them automatically. The text was updated successfully, but these errors were encountered:The spawnmanager is a base resource that handles the spawning of the player. Game references. World Editor follows what you see is what you get paradigm of editing, providing 3D gizmo control essential properties of. Text formatting. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events gameEventTriggered. Runtime specific functions. lua file for the resource to work. gameEventTriggered onClientResourceStart onClientResourceStop onResourceStart onResourceStarting onResourceStop playerConnecting playerDropped respawnPlayerPedEvent vehicleComponentControlEvent populationPedCreating rconCommand; Convars; OneSync; Stock resources; baseevents; chat; Events {"payload":{"allShortcutsEnabled":false,"fileTree":{"code/components/citizen-resources-gta/src":{"items":[{"name":"ChatDisablingFunctions. If you do not provide a callback function use AddEventHandler to listen for the event after registering it. Adding a custom RCon command can be done using the RegisterCommand function on the. Last modified March 8, 2022: Create fact sheet. Join the 74. js in your script filename. re. Controls whether the crosshair should have transparency or not. hardware dependent. About Triggering this event allows you to add a template to be used with chat:addMessage. ; source: The source object is a temporary player ID, that can be used with a limited set of functions only.